Whats The Best Graphic Fee Tool For A Mac

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With the recent release of the free version of the Unreal Engine and the announcement of the free Source 2 Engine, you now have even more options for making your own games. But picking out the best engine for you and your skillset is a little tough. Let's take a look at some of the best free software for a variety of skillsets.

Open source vector graphics package Inkscape is staggeringly powerful, and is the best free alternative to Adobe Illustrator for pro and semi-pro illustrators, graphic designers and web designers. The Best Free Graphic Design Software app downloads for Mac: SketchUp Adobe Illustrator CS6 Microspot DWG Viewer Sweet Home 3D Paintbrush Sketch Corel.

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Before you can really dig into most of these tools, you'll need at least a foundation in programming. But whether you're a child or an adult, we've got you covered. As far as making your first game, our friends over at Kotaku have you covered. That said, not all of these tools even require coding skills, so you might be able to jump right in.

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For Beginners: Stencyl or GameMaker

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If you're just starting out making games and you don't have any experience with programming, you might want to start with some of the easier to use tools. Two of the most popular and well-received are Stencyl and GameMaker. Both are very easy to use for beginners and have churned out some quality titles.

Stencyl is a tool to create games without code. It's an entirely drag-and-drop interface and you can publish your games to Windows, Mac, Linux, iOS, Android, and Flash. If you've ever used something like Scratch, you'll be immediately familiar with Stencyl's LEGO-like approach to building code by arranging blocks. Stencyl aims to make creating sprite-based games very easy, so it tends to be most used for puzzle and side-scroller games. It's tough to do anything very complex with Stencyl, so if you're looking to do something like an RPG or strategy game, you'll likely want to look elsewhere. Some popular games built with Stencyl include Impossible Pixel and Zuki's Quest. Stencyl also has a built-in tutorial that'll teach you just about everything you need to know.

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GameMaker is another free, easy to use tool made for beginners where you can create games for Windows, Mac, iOS, and Android. Like Stencyl, it's mostly drag-and-drop, but also includes hooks for creating multiplayer games, linking external SDKs, digging directly into the code and more. The free version of GameMaker exports with a watermark, but it's still a decent place to start and comes packed with a tutorial for learning the basics. GameMaker's much more versatile than Stencyl in the style of games it can handle, and they have a bunch of guides for different types of games to teach you the basics. Popular games made with GameMaker include the original version of Spelunky and Hotline Miami.

Whats The Best Graphic Fee Tool For A Mac

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Of course, there are a lot of other options for similar tools. Buildbox is a newer tool that gives you a trial period and training program to learn how to use it, and GameSalad's a long-running and popular platform as well, though it's often reported as being buggy and unstable. Construct is also worth a look if you want to make HTML5 games. The problem with all of these options is that you end up being pretty restricted in your design. Since they're made for beginners, you end up breaking the tool when you try to do anything particularly complicated. This means they end up producing buggy, unplayable games if you try working too far outside of their system. Still, they're a great place to start and are good for people who don't have a lot of coding experience.

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For Mid-Level Users Looking to Make 2D Games: Cocos2D

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Cocos2D is an open source tool for creating 2D games. Your finished game can be published on Windows, Mac, Android, iOS, Windows Phone, or the web.

The bulk of what you'll be doing in Cocos2D is in C++ (and also supports Lua and JavaScript), so you'll need to wrap your head around that programming language before you can start making anything with Cocos2D. However, once you're settled into those languages, Cocos2D is pretty easy to use, comes packed with a full IDE for building games, and is completely free, no strings attached. As the name suggests, Cocos2D is made specifically for 2D games, so it tends to work best with simple, sprite-based games that don't need any 3D. You can also make 2D games with Unity (more on that in a second), but Cocos2D is a bit easier to get into if you're just starting out (and you already know C++, obviously).

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Cocos2D has been used to make all kinds of successful games, including the award winning Badland. If you're not sure where to start with Cocos2D, Ray Wenderlich has a fantastic tutorial, as does Udemy.

For Advanced Users Making 3D Games: Unreal Engine or Unity

If you're interested in making more complex, 3D games, Unreal Engine and Unity are two of the most popular free tools available. Both have their strengths and weaknesses, and both have different licensing deals worth looking into to before you decide on which one's best for you.

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With Unity, you can make 3D and 2D games for just about everything, including Windows, Mac, Xbox, Playstation, Android, iOS, and more. It also supports assets from the likes of 3ds Max, Maya, Softimage, Cinema 4D, Blender, and more. Unity uses C# alongside its own custom programming language, so you'll want to be pretty well-versed in that before you dive in. That said, between Unity and Unreal, Unity is probably the easier to learn of the two. It has a lot of pre-built behaviours and the built-in asset library makes tracking down assets easy. A few of the developers I talked with while writing this suggest Unity as the best starting tool because it's conceptually easier to understand and learn than Unreal. If you've made a game with something like GameMaker, you'll be able to wrap your head around how Unity works right away. Unity also supports some alternative payment models right in the engine, including a number of free-to-play monetization models.

The free, personal version has plenty there to get you started. If you make a game with the free version, you don't have to pay licensing fees or royalties, though there are some caveats. Namely, you can't receive more than $100,000 worth of funding/revenue for your games if you're using the free edition. To help you get started with Unity, there are a ton of great tutorials out there. Popular games made with Unity include Alto's Adventure, Gone Home, and the upcoming Firewatch.

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You can release games you make with Unreal Engine on PC, Mac, iOS, Android, Xbox One, and Playstation 4. Unreal has pretty much everything you need to build a game is built into the engine, including 3D modeling tools, landscape systems, and more. Because it's packed with so much stuff, Unreal Engine 4 tends to have a higher learning curve than other tools, so even if you're well versed in C++, expect to run into some walls as you're learning. That said, you'll be able to build incredibly professional looking games with Unreal. You can also reverse engineer Unreal's nodes to learn more about how it works, but even still, it's difficult to jump into Unreal Engine 4 without any prior knowledge. Unreal Engine 4 is still relatively new, but a few games have been released that use the engine, including Daylight and Tekken 7.

To use Unreal Engine 4, you'll have to agree to a royalty fee if your game sells. When you ship a game or application, you pay a 5% royalty to Unreal after your first $3,000/quarter. It sounds like a lot of money, but depending on how much revenue your game brings in it's not as much as it sounds. To get started, check all the tutorials available for Unreal Engine 4.

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It's also worth considering Valve's Source 2 Engine, which should be available for free later this year, but we don't know much about it beyond that.

For Writers: Twine/RPG Maker

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Not everyone out there is an expert coder, and while tools like Stencyl are great for those types, they're still a little too complicated for many. If you fancy yourself more of a narrative storyteller, you have two excellent options in Twine and RPG Maker.

Twine is a very simple system that allows you to create interactive, nonlinear stories. Basically, you can make your own choose your adventure. It is incredibly easy to use. You connect your stories through various nodes, like you would a mindmap. Each choice the player can make gets a new note. Then, when you're finished, you can easily publish that to a web site. It's pretty straightforward to use, but if you're struggling or want to add some extra elements, Twine's starter guide features everything you need to know. Popular games made with Twine include A Kiss and Cry$tal Warrior Ke$ha.

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If Twine's a little too old fashioned for you, RPG Maker might do the trick. The free version's not as powerful as the paid alternatives, but you can do a lot with it regardless. The system's easy to learn too, you can drag and drop graphics, insert dialogue in a click, and more. You'll have to really think outside the box to make more than a simple RPG, but well-received titles like To the Moon and LISA show that it's possible. Plus, you can get started with a pack of free music and art assets so you don't even need to learn how to draw. The built-in tutorials are also useful for making your first game. Popular games made with RPGMaker include Clock of Atonement and One Night.

Additional Free Tools for Assets

Of course, a game's a lot more complex than just an engine. You'll need all kinds of other assets, including artwork, sound, and more. I asked a few indie developers for a rundown of some of their favorites:

  • TexturePacker: A free, sprite creation tool
  • Tiled: A simple map editor that hooks into Cocos2D, Unity, and more
  • OpenGamesArt: a place for free assets and placeholder graphics
  • Free Music Archive: a resource for free, Creative Commons music
  • FreeSound: a collection of free, open source sound effects

With that, you should be well on your way to making games on the cheap. Obviously you'll still need to invest time, blood, sweat, and tears, but at least your pocketbook doesn't have to take a hit as well.

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Photo by OpenClips.

Whats The Best Graphic Fee Tool For A Mac

About the author:This guest article was written by Emma Best from Laptopical - a guide to the latest laptop reviews and laptop related news. You can also follow her on Twitter.

I've been using my MacBook Pro since a while now and I must say: I really love it. The most common app(s) that designers use has to be Adobe Photoshop (Or the full suite). The app(s) are great, but there is a downside: The price tag. Photoshop CS4 costs $699, CS4 extended is $999 and the full Creative Suite starts at an stunning $1799. For many people this is just a little bit too much to 'play around with'.

Luckily, there are also many free applications out there that can do the same kind of job that Photoshop could do for you. This article rounds up the best 15 free Mac Programs for Graphic Designers. Some of these applications can even do stuff that can't be achieved using Photoshop, or are much more simple to use.

Keep your wallet in your pocket, since all these programs will cost you nothing.

GIMP

The most popular of all free photo editing software, GIMP stands for GNU Image Manipulation Program, and is highly-supported and frequently updated. Comparative to Photoshop, users can perform basic tasks such as photo retouching, color correction, and image size, or more complicated tasks like image composition and creation. GIMP has a scripting interface for advance users, as well as plugins, extensions, and filters.

Seashore

If you want GIMP, but don't have X11, then Seashore is the appropriate software for you. Based on GIMP, it has nearly all the settings and functions of the more advanced program without the higher requirements.

Inkspace

An excellent alternative to Adobe Illustrator and CorelDraw, Inkscape is a free vector graphics program supporting standard SVG format, as well as XML and CSS standards. This program can do everything you'll need in a vector graphics program - tracing, path operations, direct XML editing, etc. Import and export formats include all the common image types, including JPEG, PNG, and TIFF.

Front End Digital Media Workshop

Don't waste time manually resizing individual photos for your various projects. Front End Digital Media is a batch conversion app for images (as well as video and audio), and allows you to mass resize, resample, split, join, and up/down sample JPEG, PNG, TIFF, BMP, PSD, and PICT image files.

Image Tricks

The biggest appeal for the Image Tricks app is the ability to apply dozens of different filters to over 20 different image formats. The finished photos can then be exported as either TIFF, JPEG, or PNG.

Comipro Plus

If you create cartoons of any type, Comipro Plus is an excellent app. Designed in Japanese but usable to English speakers, this program helps create modern-looking comics, including editing and adding word bubbles.

Google SketchUp

Different from a normal vector graphics program, Google's SketchUp allows you to not only create a design, but view it in 3D. It is easier to use than more complicated 3D software, such as AutoCAD, and is free.

Colorate

Colorate is used to change and manipulate the colors in a photo. The Library generates a color swatch based on the photo, then allow you to add a new color pallete, either blending the current one, creating a custom one, or randomizing a completely new pallete.

Goldberg

This program is best used for those times when you're viewing your photos, and notice that a color is slightly off, or a side needs cropped a bit more. Instead of firing up a full photo editing application, you can simply make minor adjustments, including color correction, blurs, noise, and embossing.

NIH Image

If you need to animate one of your photos or designs, this program is for you. It's compatible with a wide array of programs, and in addition to animating images, it can also perform minor tweaks to contrast, sharpening, smoothing, filters, and more. It also analyzes particles, angles, and paths.

Scratch

This program is so simple, it can be used also immediately with no prior instruction. It is used for creating small games, interactive art, and animated stories, and is primarily marketed to children. Despite it's juvenile market, it is an excellent tool for putting together quick interactive banners and images without the learning curve.

DAZ Studio

If you're in need of realistic 3D models, DAZ Studio is an easy-to-learn 3D program for creating 3D objects, including people, animals, and objects (buildings, cars, etc). DAZ Studio is easier to use than other 3D animation tools, and is perfect for creating surrealistic and 3D art.

Bryce

Built to run with the aforementioned DAZ Studio software, Bryce is used to create real-looking landscapes using photos of real landscapes. Take a picture of your yard, a forest, some mountains, or other landscapes, import it into Bryce, and then add all the elements needed to turn it into a new world.

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ArchiCAD

What The Best Graphic Fee Tool For A Mac

If you need a 3D design tool with more power and features than Google SketchUp, ArchiCAD is the right program to you. Similar to AutoCAD in both function and name, this program allows users to design their sketches and ideas into a realistic 3D render.

JAlbum

Every graphic designer requires an efficient way to keep all their photos and images organized. JAlbum is the ultimate photo organizer, as it not only allows you to organize your photos and folders using simple drag-and-drop functionality, but it also creates thumbnails and HTML pages of your photos for easy online publishing. The HTML pages to publish can be made to either export a gallery or a slide show. In addition, there's support for IPTC and EXIF data, lossless editing, image filters, style sheets, and an integrated FTP client.

Bonus: Pixelmator

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I've added Pixelmator myself to this list, as Emma didn't include this app to her top 15 list. I really love to use Pixelmator myself and I don't think it should be missing from this amazing list.

Pixelmator, the beautifully designed, easy-to-use, fast and powerful image editor for Mac OS X has everything you need to create, edit and enhance your images.

Bonus: Blender

Just like Pixelmator, I've added Blender myself to this list, as Emma didn't include this app to her top 15 list. Blender is a great open source app for 3d content.

Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.

Are there more Mac Apps that you, as a graphic designer, love to use that is missing from the list above? Please share!

This guest article was provided to you by Emma Best from Laptopical.


Tags: guest articlemacappsgraphic designtoolsfree

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